Open vincent23 opened 8 years ago
We can use glslang (the glsl reference compiler) for validation of shaders to avoid future incompatibilites. Export should emit a directory of source and files and ideally a shell script containing some commands for validating the files.
We can use glslang (the glsl reference compiler) for validation of shaders to avoid future incompatibilites. Export should emit a directory of source and files and ideally a shell script containing some commands for validating the files.