Open GoogleCodeExporter opened 8 years ago
Apart from the fact it is offset a bit, I have another question. Given that my
bitmap contains a line parallel to its bottom, should the line by also parallel
to the bottom of the IsoBox?
Original comment by marek...@gmail.com
on 29 Jan 2011 at 12:35
You'd need to show me an example of what you are talking about
Original comment by jwopitz
on 29 Jan 2011 at 5:17
When we apply a texture orientation is not with the same distortion of isobox
ans the texture start od middle of isobox.
Original comment by victorpo...@gmail.com
on 25 Aug 2011 at 8:39
Attachments:
Line 223 of IsoBox.as
should be m.tx += lft.x;
and there is a problem if you use the same fill object for all the faces (which
happens for example if you use fill setter, like "someBox.fill = someFill;"),
then matrix for the fill changes first for the front-left face, then the same
(changed) matrix changes again for the front-right face, so by the time it gets
to the top face it's really messed up. You can fix it by changing "set faces()"
to clone each fill before adding it to the vector.
Original comment by alie...@gmail.com
on 20 Oct 2011 at 7:01
The solution in previous comment works for pre-isometric bitmaps for the face
but in the case of using IsoOrientation it becomes offset. You can just add the
correct translation in IsoDrawingUtil.getIsoMatrix() to fix it.
Original comment by alie...@gmail.com
on 20 Oct 2011 at 9:29
Alie can you send me a patch for this fix?
Original comment by jwopitz
on 23 Nov 2011 at 8:20
Original issue reported on code.google.com by
jwopitz
on 9 Jun 2009 at 5:00