Open GoogleCodeExporter opened 8 years ago
i've looked into DefaultSceneLayoutRenderer and found that the depth sorting
loop is a O(n^2). i don't have any better solution on sorting yet but simply
exclude those which are not visible (i.e. out of the view). Unless your screen
size is very large and you are sorting frequently, the engine can run smoothly.
Original comment by patrick....@gmail.com
on 2 Sep 2011 at 9:41
Hi, I recently came up with this O(nlgn) algorithm
http://qbolec-memdump.blogspot.com/2013/12/new-world-order-sorting-tiles-in-on-l
g-n.html and would love to implement it for your library, but I do not know
where to start yet (as I have no AS3 nor Flash background :/).
Original comment by qbo...@gmail.com
on 18 Dec 2013 at 9:21
Original issue reported on code.google.com by
jfdesga...@gmail.com
on 10 Jun 2010 at 8:36