Open nat3Github opened 5 months ago
(disclaimer: Rust and nih-plug
newbie)
I've implemented something similar (using crossbeam_channel
) to trigger the export of a recorded buffer through a file dialog created from the audio thread when a button is clicked in the GUI.
Chances are I'm doing something unorthodox here, as any delay in real-time audio processing could be noticeable (see this blog: Real-time audio programming 101: time waits for nothing).
It would be nice to have a way to handle Keyboard events directly in the audio thread.
Implementation Idea: a Channel that gets shared between the WindowHandle and the audiothread, where duplicate KeyEvent messages get send to the audiothread.
rationale: lower latency when triggering audio with the keyboard than going around the editor gui thread, possibly processing that late and sending it again to the audio thread.
This is a feature request not a bug!