Is your feature request related to a problem? Please describe.
While seeding, AFK players are acceptable and desired. However, as the server approaches seeding limits, it is possible (and likely) that one team will have significantly more AFK/non-squad members than the other, leading to a lack of balance between the two teams regarding the amount of active players. This leads to one team being very quickly steamrolled due to pure active player count issues causing maps to flip more often and causing player retention issues.
Describe the solution you'd like
Glowbot should be able to manage AFK players interactively by:
Ensuring players not in a squad are considered as AFK.
Moving non-squad players between teams to balance them.
Removing non-squad players from teams (putting them back to the team selection screen).
Is your feature request related to a problem? Please describe. While seeding, AFK players are acceptable and desired. However, as the server approaches seeding limits, it is possible (and likely) that one team will have significantly more AFK/non-squad members than the other, leading to a lack of balance between the two teams regarding the amount of active players. This leads to one team being very quickly steamrolled due to pure active player count issues causing maps to flip more often and causing player retention issues.
Describe the solution you'd like Glowbot should be able to manage AFK players interactively by: