Closed andreihaidu closed 6 years ago
I've seen this too. Does this only occur when in editor?
workaround by appending an incrementing index to thread name, it gets rid of the warning, however the thread might still be idling in the background. (https://github.com/robcog-iai/UROSBridge/blob/master/Source/UROSBridge/Private/ROSBridgeHandler.cpp#L299)
It should not affect usability.
See https://answers.unrealengine.com/questions/166882/logstatswarning-metadata-mismatch.html
Steps to reproduce:
Start world using the ROS handler (
FROSBridgeHandler
) in an actor. Stop world. Start again. Warning appears. It seems that the previous thread is still living in the editor, and when the new one is created the same name is used, hence the warning.