Open aaronsnoswell opened 6 years ago
Thanks for the suggestion @andreihaidu! I am a (PhD) student, but unfortunately I am a little too busy with my upcoming research milestone to participate this year :) I'll still be working on this project and sending pull requests if that's OK though :)
If we have other non-issue specific stuff to discuss, feel free to email me - my address is on my site.
Hello, May I just ask a question here. I am a bit confusing what is the different between UROSBridge and ROSIntegration ? I thought both of them are from the same institute, and both of them publish/subscribe topics between ROS and UE4. Could anyone tell me what's the main difference between them? (the pros and cons, or when to use which?)
Thanks a lot.
Hi @iamsuperwen I think the main difference is that ROSIntegration offers a direct integration to generate RGBD data. This comes with a different encoding type (BSON) for the data on the network. Unfortunately, this results in the necessity to include a third party library for BSON handling. So i think it's easier to start with UROSBridge when you just need ROS Topics & Services. When you want to generate RGBD data or you want to transfer more binary data in general, you might wanna have a look at ROSIntegration. Please note that we want to streamline the modules in the future to avoid this ambiguity.
As a: Plugin user I want to: Have the option of using BSON, not JSON to communicate with my ROSBridge server So that: I can send large messages without the overhead of JSON (e.g. Point Clouds)
Creating an issue for ongoing discussion around adding BSON support to this plugin.
A good reference for implementing this might be the ROSIntegration plugin by @Sanic - it already has BSON support in Unreal Engine.