Open ToastyStoemp opened 3 years ago
@ToastyStoemp you add the plugin to your game (GamePlugin - https://docs.unrealengine.com/en-US/ProductionPipelines/Plugins/index.html), you then add it to your Module's build.cs file (https://docs.unrealengine.com/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ModuleFiles/index.html). And then you can include the headers and use the API.
with module build.cs I suppose you mean project.build.cs
I've done exactly that, but when I create a new empty c++ file from the editor the headers are not accessable. Asif the path's aren't added.
This is a new empty project.
Edit: I've retried in another clean project (where the atomic file wasn't throwing errors) with no difference
@ToastyStoemp did you enable the plugin? (https://docs.unrealengine.com/en-US/ProductionPipelines/Plugins/index.html) It should also appear in the MyProject.uproject file.
From the editor Edit->Plugins it does look like the plugin is enabled:
@ToastyStoemp Hi, i know that maybe is a little bit late, but i'm facing the same problem, did you find a solution? TY :)
I'm sorry for opening a rather dated project, However I'm a novice to unreal and was hoping to get some help trying to implement your plugin to access my mongodb database. I've added the libmongo db to the build settings but still can't access the c++ libraries as described in the read me. Would love to get some help with this, -Toasty