robertdroptables-mcmods / JEIDsIntegration

Mod that enhances compatibility between JEID and other mods
MIT License
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Crash on startup beta v1.3.5.56 #5

Open DeadSix27 opened 5 years ago

DeadSix27 commented 5 years ago

Critical problem: mixins.jeidsi.dimstack.json:mixins.MixinChunkPrimer target net.minecraft.world.chunk.ChunkPrimer was already transformed.

crash log: https://gist.github.com/DeadSix27/76f3378d68f0cc0a0f1e3b008156e157

sam-kirby commented 5 years ago

Could I have an export of your modpack please?

sam-kirby commented 5 years ago

Alternatively a copy of debug.log may give some clues as to why this is happening.

DeadSix27 commented 5 years ago

Very heavy pack, expect lag on a slower system: (although it doesn't even get past the splash anyway. so guess it doesn't matter how heavy it is) https://github.com/DeadSix27/various_stuff/releases/download/0.0/mc12pack-1.0.0.zip

EDIT: I will supply debug.log later

sam-kirby commented 5 years ago

No crash for me, took basically the entire hour to load but played fairly smoothly once it had.

DeadSix27 commented 5 years ago

@sk2048 Yep, the loading is brutal, hence why I often just keep it in the background (the loaded game). But otherwise it runs pretty well on my system.

Odd that you got no crash, here is the debug log: https://gist.githubusercontent.com/DeadSix27/f2cd95dfb16bea1d028af0a435a313c4/raw/f55fbb7bf5dd872b255a64ec575c7419116a2f6f/debuglog

By the way, the pack had the old JEIDSI.. Did you update it? .. I just exported my "working" pack and forgot to also include the newer JEIDSI, which the working one doesn't have.

WenXin20 commented 5 years ago

I got the same crash on game launch almost immediately, something to do with Mixins as well. I'm also not using Sponge Forge or Vertically Stacked Dimensions. Forge v14.23.5.2838 JEIDSI v1.3.5.56 Crash Report Full Log

sam-kirby commented 5 years ago

I don't think I can fix this unfortunately. Someone is causing the ChunkPrimer class to be loaded really early in the launch sequence. Before I'm able to easily determine if VSD is loaded.

I'll probably have to drop VSD support for the time being. v1.3.5 has been archived, and you should revert to using v1.3.4.

DeadSix27 commented 5 years ago

Can't it be resolved on that persons side? Make him load it later?

sam-kirby commented 5 years ago

I am unaware of a way to determine who triggers the loading of a specific class. As a result I'd need to test against around 250 mods. Something I don't have time for at the minute just to find out who is doing it. Then I'd need to work out why they're doing it then before making a judgement as to whether I am, in fact, adding a transformer too late, or if they are loading it too early.