robertohuertasm / SQLite4Unity3d

SQLite made easy for Unity3d
MIT License
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No public way to determine if a connection is open #56

Open cuibonobo opened 7 years ago

cuibonobo commented 7 years ago

I thought of either accessing _open or comparing Handle to NullHandle to determine if a connection is open, but both of those options aren't publicly available. I'm not sure if I'm going about this the wrong way.