Mostly, this is fixes to the CSG-related stuff in geometry. Rather than toss the tests (and code), I reviewed and revised what was there. Now, tracking is done in 2D, and a jump to 3D should not be terrible. Downstream use (e.g., in boundary and sweeper) is still untested, and lots of commented code still exists 👎
Mostly, this is fixes to the CSG-related stuff in geometry. Rather than toss the tests (and code), I reviewed and revised what was there. Now, tracking is done in 2D, and a jump to 3D should not be terrible. Downstream use (e.g., in boundary and sweeper) is still untested, and lots of commented code still exists 👎
This addresses #42