Closed robertsj closed 1 year ago
I put in much of my older angular mesh stuff, and to be general, I've kept the M2D operator. However, there's a bug!
It's fixed for 0th order, but I'll leave this up to remind me of higher order moments.
I put in much of my older angular mesh stuff, and to be general, I've kept the M2D operator. However, there's a bug!