Add a new unit type (as opposed to the current "melee") which has the movement behaviour of skipping over all friendly units and then doing damage to the first enemy unit (or player) it bumps into.
In the future this will happen with some sort of projectile (so it doesn't suffer counterattack damage from certain unit types) but for now it's fine if it just moves.
Add a new unit type (as opposed to the current "melee") which has the movement behaviour of skipping over all friendly units and then doing damage to the first enemy unit (or player) it bumps into.
In the future this will happen with some sort of projectile (so it doesn't suffer counterattack damage from certain unit types) but for now it's fine if it just moves.