Closed robfitz closed 9 years ago
So do we want the strength to still be able to go above 6, just retain the 6 strength face? Or put a hard limit on how strong any unit in the game can be?
^Same question for Hp.
Just throw in a test for out of bounds -- Let the strength go to whatever and leave the face the same for now.
When I was originally playtesting, I wasn't using buffs at all. I like having them in the engine, but I'm not super worried about the edge cases until we have the rest of the gameplay crunchy and have a chance to properly playtest
Hello again :). How's it all going?
Rob Fitzpatrick
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On Fri, Nov 28, 2014 at 10:02 PM, Neal Kaviratna notifications@github.com wrote:
Closed #38 https://github.com/robftz/diamondrun/issues/38 via fefb8a6 https://github.com/robftz/diamondrun/commit/fefb8a6b4dba407705a6441a92af2920a23355ef .
— Reply to this email directly or view it on GitHub https://github.com/robftz/diamondrun/issues/38#event-200061137.
Hey! It's been going well. Been a lot busier than I'm used to. but I think I've gotten used to it now!
Should avoid crashing when a buff raises strength beyond the spritesheet limits