I am using hover effect in wordpress posts and load more functionality. Everything works fine up to a point where more than 12 objects (with hover effect) are loaded. At that point the old objects get deleted and the console informs me with the following...
WARNING: Too many active WebGL contexts. Oldest context will be lost.
How can I create multiple instances of three.js so that I can avoid this conflict with hover.js?
Any ideas?
Hi,
I am using hover effect in wordpress posts and load more functionality. Everything works fine up to a point where more than 12 objects (with hover effect) are loaded. At that point the old objects get deleted and the console informs me with the following...
How can I create multiple instances of three.js so that I can avoid this conflict with hover.js? Any ideas?
Thanks!