What steps will reproduce the problem?
1. call the engine's EndMove() method at the very beginning of a turn
before any steps have been made. (the UI does not display the "End Turn"
button when it is not legal to end the turn, but the method can still be
called.)
Expected Behavior?
EndMove() should return an error, or should ignore illegal requests to end
the current turn.
Observed Behavior?
EndMove() allows the current turn to be ended incorrectly.
Original issue reported on code.google.com by andrea.l...@gmail.com on 22 Dec 2009 at 5:00
Original issue reported on code.google.com by
andrea.l...@gmail.com
on 22 Dec 2009 at 5:00