robinwood3d / UnrealTransformGizmo

Unreal Engine 交互式Transform工具
MIT License
161 stars 44 forks source link

Activate it on a bone of a character and not on the whole character? #3

Closed DanielDanielDanielD closed 1 year ago

DanielDanielDanielD commented 1 year ago

Hi, thanks for the project you are sharing, this is exactly what I was looking for for my project. I have a question about activating the Gizmo, is it possible to activate it on a bone of a character and not on the whole character?

robinwood3d commented 1 year ago

I remember the activate function accept a transform type parameter, may be you can get the bone's transform and the pass to the activate function.

Unreal Engine has transform gizmo feature built in. Check these post: https://www.gradientspace.com/tutorials/2022/6/1/the-interactive-tools-framework-in-ue5

https://www.gradientspace.com/tutorials/2021/01/19/the-interactive-tools-framework-in-ue426

获取Outlook for Androidhttps://aka.ms/AAb9ysg


发件人: Daniel Coryat @.> 发送时间: 2022年12月5日星期一 下午6:25 收件人: robinwood3d/UE4RuntimeTransformGizmo @.> 抄送: Subscribed @.***> 主题: [robinwood3d/UE4RuntimeTransformGizmo] Activate it on a bone of a character and not on the whole character? (Issue #3)

Hi, thanks for the project you are sharing, this is exactly what I was looking for for my project. I have a question about activating the Gizmo, is it possible to activate it on a bone of a character and not on the whole character?

― Reply to this email directly, view it on GitHubhttps://github.com/robinwood3d/UE4RuntimeTransformGizmo/issues/3, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AOMDWBGMFA2QS3MVHBCGYN3WLW7K5ANCNFSM6AAAAAASUC73MY. You are receiving this because you are subscribed to this thread.Message ID: @.***>

DanielDanielDanielD commented 1 year ago

This is great content, I will test it out. Thank you