Open robob3ar opened 3 years ago
I have the same issue when importing a USDZ file that I previously created and exported with this plugin. Any help would be highly appreciated.
The app "3dScanner App" seems to work better. You will need to export a model via iMessage/USDZ Format to use it.
But it doesn't work in all cases. Sometimes the plugin creates a misbehavior. Texture is scattered on the model imported in blender. In that case, you will need to import it first in Xcode and export it there to USDZ again. After that step, the plugin is able to read the file properly.
trying to load usdz from iphone app polycam (lidar scanning), textures are loaded and mesh but the UV map node connected to vector just says st and everything blank.. ..removing or changing to uv mapping nothing works, so it's either not set at the source properly or there was some problem while importing..
example file https://gofile.io/d/rEFNfC