I need to transform the reference frame via tf to my map's frame (like a normal cartisian system where x axis is on 0° and y axis on 90°). So, i guess i just need to make a +90° rotation around axis z to match the normal cartesian frame.
How can i make this happen? Do i need to add the static TF transformation information to the launch file?
I need to transform the reference frame via tf to my map's frame (like a normal cartisian system where x axis is on 0° and y axis on 90°). So, i guess i just need to make a +90° rotation around axis z to match the normal cartesian frame.
How can i make this happen? Do i need to add the static TF transformation information to the launch file?