Closed GoogleCodeExporter closed 9 years ago
Here is progress so far:
[ code ]
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((64, 64))
pygame.display.set_caption('Pygame Caption')
pygame.mouse.set_visible(0)
done = False
while not done:
for event in pygame.event.get():
if (event.type == KEYUP): #or (event.type == KEYDOWN):
if (event.key == K_a):
print "Moving Left!"
elif (event.key == K_s):
print "Moving Backwards!"
elif (event.key == K_d):
print "Moving Right!"
elif (event.key == K_w):
print "Moving Forwards!"
## if (event.type == KEYUP) or (event.type == KEYDOWN):
## print event
elif (event.key == K_ESCAPE):
done = True
[ /code ]
I am not sure If I will be able to add this to the 1.5.3 tonight but it is work
a try later tomorrow.
Original comment by cian.by...@sydstu.catholic.edu.au
on 10 Nov 2012 at 11:45
Attachments:
yeah I've got some, i'll post below:
{{{
import time
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((128, 128))
pygame.display.set_caption('Pygame Input Windows')
pygame.mouse.set_visible(1)
##done = False
while True:
for event in pygame.event.get() :
if event.type == pygame.KEYDOWN :
if event.key == pygame.K_UP :
print "Up key pressed."
start = time.time
elif event.key == pygame.K_DOWN :
print "Down key pressed down."
elif event.type == pygame.KEYUP :
if event.key == pygame.K_UP :
print "Up key released."
finish = time.time
print finish - start
elif event.key == pygame.K_DOWN :
print "Down key released."
}}}
I'm working on finding out how long the key has been pressed for!
Original comment by thomas.i...@sydstu.catholic.edu.au
on 10 Nov 2012 at 11:30
You do that!
Original comment by cian.by...@sydstu.catholic.edu.au
on 11 Nov 2012 at 1:55
I think a better way to do that would be to wait or sleep() for a small amount
of time and increase by 1 each time round. I have not tried this myself but it
could be a viable option:
[ pseudo code ]
while <key being pressed>:
motor_a = motor_a + 1
sleep(0.125)
[ /pseudo code ]
Original comment by cian.by...@sydstu.catholic.edu.au
on 12 Nov 2012 at 10:30
I gave that pseudo code a go and came across an unexpected output, it appears
that the key detection method does not continually check if you hold the key
down but rather only when if comes up then down.
Code below:
{{{
import time
sleep = time.sleep
import pygame
from pygame.locals import *
print " Loading WASD Full Speed Control..."
pygame.init()
screen = pygame.display.set_mode((64, 64))
pygame.display.set_caption('WASD Control Central')
pygame.mouse.set_visible(0)
done = False
motor_a = 0
motor_b = 0
dir_y = 1
print "Controls loaded!"
while not done:
for event in pygame.event.get():
if event.type == KEYDOWN: #or (event.type == KEYDOWN):
if event.key == K_a:
pygame.event.pump()
start = time.clock()
print "Moving Left!"
motor_a = 0
dir_y = 1
motor_b = motor_b + 1
## sleep(0.25)
print motor_a, motor_b, dir_y
while event.type == KEYDOWN:
motor_b = motor_b + 1
print motor_a, motor_b, dir_y
pygame.event.pump()
elif (event.key == K_s):
print "Moving Backwards!"
dir_y = 2
motor_a = 255
motor_b = 255
elif (event.key == K_d):
print "Moving Right!"
dir_y = 1
motor_b = 0
motor_a = 255
elif (event.key == K_w):
print "Moving Forwards!"
dir_y = 1
motor_a = 255
motor_b = 255
elif (event.key == K_ESCAPE):
done = True
else:
motor_a = 0
motor_b = 0
print (str(motor_a),str(motor_b) + " Direction: " + str(dir_y))
}}}
Original comment by hacker16...@gmail.com
on 13 Nov 2012 at 10:30
WASD code is currently wrong in 1.6.2 I have the correct code for 1.6.3 and
will merge with any new code you have!
Original comment by thomas.i...@sydstu.catholic.edu.au
on 13 Dec 2012 at 4:13
You don't have 1.6.3. Only I have it. Send the code to me and I will merge.
I think I know the problem anyway.
Original comment by cian.by...@sydstu.catholic.edu.au
on 14 Dec 2012 at 10:35
Have we given up on this???
Original comment by cian.by...@sydstu.catholic.edu.au
on 27 Mar 2013 at 10:43
Issue deprecated in terms of python but perfectly doable for VB.net may look
into this a bit later but to be honest doesn't really seem worth it.
Deprecated.
Original comment by cmdenterpriseshq
on 4 Apr 2013 at 2:43
Sounds good but should get CBFD
Original comment by cian.by...@sydstu.catholic.edu.au
on 4 Apr 2013 at 2:46
Original issue reported on code.google.com by
cian.by...@sydstu.catholic.edu.au
on 10 Nov 2012 at 11:09