Closed urielmtz closed 8 years ago
@Tobias-Fischer do you have any chance to help on this? I know people in London are currently using kinect-wrapper
much more often than us :smile:
Sure. I'll have a look on Monday.
Thanks a lot!
Hi @urielmtz, Are you using the Kinect SDK or the OpenNI driver? To me it sounds like you don't go in the initial pose (see https://mutatedfantasy.files.wordpress.com/2011/04/drawing1.jpg?w=698&h=350 ). Even though the player is shown, you have to go in this pose do the skeleton tracking starts. Please give it a try and let me know whether it works.
Best, Tobias
Thanks, will give it another try, we did the normal poses and we have a non-yarp version which works for controlling a robot arm.
We are running on kinect-SDK V1.8 as we are running using the windows machine for the microsoft SAPI, could that be the issue
Thanks
Hey @lukeboorman, What do you mean by non-yarp version? And what are normal poses (did you do the initial pose)?
As always, I'm not the right person to ask about any Windows issues .. As far as I know, at Imperial we always use(d) the OpenNI version.
Best, Tobias
@Tobias-Fischer I think the other version we have uses C++ but is running on a linux laptop so will be using openNI!
I will try the kinect-wrapper on one of our iCub Linux machines with openNI
Closing. Feel free to reopen it.
Hello,
We are having an issue with the kinect-wrapper. Basically, we are running
kinectServer
andkinectClientExample
, in which the player, depth and rgb images are correctly displayed. However, the skeleton isn't sending any data. Thekinect-wrapper
is up-to-date, so we don't know what the problem would be.I am wondering if do you have any idea about how to solve this issue?
Cheers Uriel