Closed vvasco closed 5 years ago
there is a meeting scheduled on May 30th with @fiorisi for integrating the cer head mesh mapping fix i've done in master. for the name conflict can you push the fix line i suggested yesterday @vvasco? does it worked?
hi @aerydna, actually it did not work: with the fix line, the name
parameter is used, but still two ports with the same name are opened.
ok i'll check it out asap
cc @miggia
Hi @aerydna @fiorisi, what's the status of this issue?
@aerydna @fiorisi we need to progress on this; it'getting quite important.
As discussed with @aerydna, we agreed to simply merge the modification from your branch into the master
branch.
Before merging, it would be nice if you can please perform a test. A screenshot of the simulation is enough to validate the fix.
For future modifications, it is important to remember that the models (URDF or SDF) are the product of a generation process, which was implemented in this script (now not working).
Hi @fiorisi @aerydna, it seems that the second problem mentioned initially is not there anymore (I'm trying to trace back which commit solved this):
it seems that there is a conflict between the plugins of the cameras and the videoTexture plugin, as they open the same port /SIM_CER_ROBOT::head_link::head_link_visual. For this reason, I created a new model without the cameras.
Therefore, I'm doing some modifications in my branch in order to remove the cer_no_cameras
model (not needed anymore) and include the video texture in the cer
model.
@vvasco opened up the corresponding PR in #18.
The new branch
feat/face-expressions
extends thecer.sdf
to include face expressions on the robot ingazebo
, by attaching the videoTexture plugin to thehead_link_visual
of the cer model. The modulefaceExpressionImage
has to be run and/faceExpressionImage/image:o
needs to be connected to/SIM_CER_ROBOT::head_link::head_link_visual
.Two issues were encountered:
sim_cer_head.dae
had to be changed (thanks @aerydna), otherwise face expressions were not mapped correctly on the head;videoTexture
plugin, as they open the same port/SIM_CER_ROBOT::head_link::head_link_visual
. For this reason, I created a new model without the cameras.cc @aerydna @fiorisi