Currently the rotate command cost 1 turn. This makes this command far less attractive then using move(up/down/left/right). There are still use cases for rotate though. For example walking in a square requires far less code:
You are probably right!
Maybe we can handle it kind of unit specific. Similar to the Speed of Units as suggested here
Thus we start of with a Rotate-Cost of 0, but having the option to create "heavy units" lateron, like catapults (or a fat person), that have turn costs.
Currently the rotate command cost 1 turn. This makes this command far less attractive then using move(up/down/left/right). There are still use cases for rotate though. For example walking in a square requires far less code:
My suggestion is that the rotate command should be free and cost no turn.
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