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Implement health component
#42
Closed
paulsonnentag
closed
7 years ago
paulsonnentag
commented
7 years ago
2 story points
[x]
store health of entity:
stores max health and current health
[x]
add action 'heal'
cap health regeneration at max health
[x]
add action 'damage'
trigger destroy Entity if health <= 0
[x] render health bar
2 story points