robreuss / VirtualGameController

Software-based game controllers for iOS, tvOS, OS X and watchOS in Swift 4.2.
MIT License
462 stars 44 forks source link

Support for Android Peripherals #14

Closed robreuss closed 5 years ago

robreuss commented 8 years ago

A request has been made for an implementation of the Peripheral part of the framework on Android, which would enable the creation of VGC-compatible software-based controllers.

There are a few challenges with this, but none are insurmountable:

I do not have the Android skills to do this myself, but we're hoping a developer/s will be willing to take the task on!

RustyMoyher commented 8 years ago

+1 to this!

If Android devices could work as peripherals, the number of supported devices would double!

kajensen commented 8 years ago

Agreed, this would be awesome!

cellininicholas commented 8 years ago

I completely agree also, this would be quite marvellous indeed! Anyone know any keen Android devs?

If nobody puts their hand up, my colleague and I may give it a crack eventually. We are quite keen on Android peripheral support for our game.

darwind commented 8 years ago

Seeing as this is still open and from January, does this mean no work has been done on it? I'm just following the project for now, but I was hoping to get time to implement it in my game.

I'm an Android developer by the way, so was thinking of taking this task up if noone else has started it yet. I need to get a grasp on the framework though before getting my hands dirty :-)

robreuss commented 8 years ago

As far as I know, nobody is working on it, so it would be awesome if you did! I've been a bit out of the loop so there are some open issues on the project, but going to try to put some attention on it in the coming weeks.

cellininicholas commented 8 years ago

Here is a potentially useful webpage http://jaanus.com/implementing-bonjour-across-ios-and-android/