Open GavinDarkglider opened 3 years ago
Also should be mentioned in future versions of lakka(LE-master branch, not 4.x), openssl3 is used, and will probably break build. For now, I am pushing old lakka core, with proper decoder support, and old openssl in all builds, but the only reason to keep old openssl is for moonlight as of now.
Hey, I have been working on the Nintendo Switch Lakka port, and have managed to get your old lakka switch moonlight branch to compile and use the l4t hardware nvdecoder. I guess the question I have is if you can port this more updated version to the nintendo switch/l4t platform as well? It needs to be built against lakka system libs, we had to patch some stuff in your old tree(mostly makefiles) to get it to build with system ffmpeg/opus in lakka tree. Other than that what is there seems to work nicely, triggers are still seen as analog in some apps(Could be a game side of things) and touch screen acts as a mouse that you cant click with.