Added UUID logic for scene layers.
Set preferred layer for GameObjects, when its sorting layer is removed.
Save current state and clear other global states, when layers are modified.
Backward compatibility with old layers format.
[ TODO ]
Improve routines workflow for spawn spine, sprite, particle to use layer uuid instead of name.
Added UUID logic for scene layers. Set preferred layer for GameObjects, when its sorting layer is removed. Save current state and clear other global states, when layers are modified. Backward compatibility with old layers format.
[ TODO ] Improve routines workflow for spawn spine, sprite, particle to use layer uuid instead of name.