Brought back game object cutting functionality. Also, changed logic for paste to take into account, if it should paste the game object as child or in root level. Logic is following, if target game object was specified from hierarchy widget, then paste as its child, otherwise paste on root level.
Brought back game object cutting functionality. Also, changed logic for paste to take into account, if it should paste the game object as child or in root level. Logic is following, if target game object was specified from hierarchy widget, then paste as its child, otherwise paste on root level.