Closed soredake closed 2 years ago
There's nothing specifically coded for game discovery, Mod Organizer can usually find games on its own.
And log from launch:
Running gamemoderun gamemoderun /home/danet/Games/mod-organizer-2/run.sh
Initial process has started with pid 24817
Game is considered started.
gamemodeauto:
gamemodeauto:
gamemodeauto:
Searching for Steam in '/home/danet/.steam/debian-installation'
Found Steam
Searching for game in library '/home/danet/.steam/debian-installation'
Found game
Searching for 'Proton 5.*' in library '/home/danet/.steam/debian-installation'
gamemodeauto:
gamemodeauto:
Found Proton
gamemodeauto:
gamemodeauto:
PATH='/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/amd64/usr/bin:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/usr/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/danet/.local/bin' \
LD_LIBRARY_PATH='/home/danet/.steam/debian-installation/steamapps/common/Proton 5.0/dist/lib64:/home/danet/.steam/debian-installation/steamapps/common/Proton 5.0/dist/lib:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/pinned_libs_32:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/pinned_libs_64:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/i386/lib/i368-linux-gnu:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/i386/lib:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/i386/usr/lib:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/amd64/lib:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu:/home/danet/.steam/debian-installation/ubuntu12_32/steam-runtime/amd64/usr/lib:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib/i386-linux-gnu:/usr/local/lib:/lib/x86_64-linux-gnu:/lib32:/libx32:/lib:/lib/i386-linux-gnu/sse2:/lib/i386-linux-gnu/i686:/lib/i386-linux-gnu/i686/sse2' \
STEAM_COMPAT_DATA_PATH='/home/danet/.steam/debian-installation/steamapps/compatdata/22320' \
SteamGameId=22320 \
SteamAppId=22320 \
\
\
'/home/danet/.steam/debian-installation/steamapps/common/Proton 5.0/proton' run '/home/danet/Games/mod-organizer-2/ModOrganizer2/ModOrganizer.exe'
gamemodeauto:
gamemodeauto:
Game is considered exited.
Initial process has exited.
All monitored processes have exited.
Exit with returncode 0
MO2 does not see oblivion after fresh install, dunno what i am doing wrong.
UPD: MO2 cannot detect because plain winetricks updates prefix, after starting oblivion from steam prefix is updated again and mo2 can detect game now. Maybe similar to https://github.com/rockerbacon/lutris-skyrimse-installers/issues/76
Can we use protontricks for steam play versions?
Using Protontricks is definitely better. Winetricks was chosen because it is bundled with Lutris while Protontricks is not (at least for now).
Since this project is still a Lutris installer, it's a little harder to use tools outside of the Lutris environment. I might detach the project from Lutris in the near future, so far it has hindered more than helped.
Latest version uses Protontricks now.
After installing and starting mod organaizer 2 it does not detect an morrowind: