Closed rockerbacon closed 4 years ago
I think the root of the problem lies here:
INTEL-MESA: warning: Ivy Bridge Vulkan support is incomplete
Proton uses DXVK, which uses Vulkan, but it seems your hardware doesn't fully support. The lookup error might just be DXVK trying to use an unsupported functionality.
I believe the easiest way to get it working might be to use WineD3D instead of DXVK:
--wined3d
;The lookup error might just be DXVK trying to use an unsupported functionality.
I thought so, too, but I've tried running FNV directly through Steam with DXVK_HUD=1 %command%
and the game ran successfully, with DXVK's overlay showing as expected. If I should only be able to run the game without DXVK, shouldn't the argument fail to work?
Running MO2 with --wined3d
does make it able to run FalloutNV.exe, thank you! However, I still need to override the above environment variables, since the symbol lookup errors will still persist without the overrides. The DXVK overlay also (expectedly) does not show when the game is run through MO2.
So I tried launching MO2 through Steam by setting this line as the launch option (thanks to your comment here):
bash "$HOME/.config/modorganizer2/instances/newvegas/run.sh" && echo %command% >/dev/null
I also have DXVK_HUD=1
enabled on my Proton's user_settings.py
file, and interestingly, MO2 runs fine, and it can even launch FalloutNV.exe with the DXVK overlay displayed (which means there is actually no problem launching MO2 with DXVK running even with my specs?). Overriding environment variables or using --wined3d
are not needed. Perhaps the problem is somehow caused by Lutris?
If you right click MO2 on Lutris > Configure, there should be an option to disable the Lutris runtime on the System tab. If this option is enabled, there should be no difference between running from Lutris and running from Steam.
We can debug to check for any differences between how Lutris runs the game and how Steam does it.
First we check how Steam is running the game:
PROTON_DUMP_DEBUG_COMMANDS=1 steam
/tmp/proton_${USER}/run
. Save it somewhere so it doesn't get overwritten./tmp/proton_${USER}
so nothing gets mixed with the next debugNow we do the same, but debugging Lutris:
-e PROTON_DUMP_DEBUG_COMMANDS=1
/tmp/proton_${USER}/run
and save it somewhereWith these two files we will be able to see any differences between how Steam runs the game and how Lutris does it.
@data4pass release 2.8.4 issued a fix related to library paths. It's very likely that this particular problem was fixed, could you help me confirm that?
Closed due to inactivity. The problem is likely to be resolved, if it isn't the issue will be reopened.
Ah, thank you @rockerbacon. Yeah I've reinstalled MO2 by using the latest version of the install script, but the application still won't launch, though the causes are now different (logs).
After noticing this error at the bottom part of the logs:
I googled around, found this and followed comment 4's suggestion by adding
/usr/lib/x86_64-linux-gnu/libxcb-dri3.so.0
to theLD_PRELOAD
environment variable (through Configure > System Options). After running MO2 again, that part then changed to:From this issue I added another path to the
LD_PRELOAD
variable and addedLIBGL_DRI3_DISABLE=1
. So apparently I had to add:to the environment variables option. MO2 now runs, but running
FalloutNV.exe
through MO2 fails (logs), even though I can run New Vegas fine directly from Steam.I'm not sure if this will help but I'll paste it:
Thank you again.
Originally posted by @data4pass in https://github.com/rockerbacon/lutris-skyrimse-installers/issues/118#issuecomment-660496089