Closed tetoNidan closed 4 years ago
When are these errors raised?
Yesterday.
I'm asking what actions do inside Vortex raise these errors. eg.: "Sometimes when I deploy mods I get this error"
Start it up, manually set fallout 4 folder because it is not found even after using tour symbolic link bash script. There was one more error box telling me that if I continue not to wine when thing get funked up. So I would just say this is general use of the software.
Check if your application data directory for Fallout 4 exists in the Vortex prefix with this command:
ls "$HOME/Games/vortex-mod-manager/drive_c/users/$USER/Local Settings/Application Data/Fallout4"
If it doesn't, show me output for the command:
"$HOME/Games/vortex-mod-manager/config_scripts/vortex-symlinks.sh"
The many problems are most probably caused by lutris/lutris#2871, seeing as the user solved their issues in #44 by fixing a bad Winetricks installation.
As the user got MO2 installed and probably has no reason to use Vortex anymore, I'll be closing this issue
Just reinstalled vrotex using your lutris runner lurtis -i /file.ymal file method.
Failed to initialize loot:
Error: Invalid parameter. 'C:/users/took/Local Settings/Application Data/Fallout4' at handleResponse (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:33:70723) at Socket.e.on.e (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:33:69360) at Socket.emit (events.js:182:13) at addChunk (_stream_readable.js:283:12) at readableAddChunk (_stream_readable.js:264:11) at Socket.Readable.push (_stream_readable.js:219:10) at Pipe.onStreamRead [as onread] (internal/stream_base_commons.js:94:17)
lutris log output:
Running /home/took/.local/share/lutris/runners/wine/lutris-5.2-x86_64/bin/wine /home/took/vortex/drive_c/Program Files/Black Tree Gaming Ltd/Vortex/Vortex.exe Initial process has started with pid 22759 Game is considered started.
info: Epic games launcher not found error=File not found. (2) 'SOFTWARE\WOW6432Node\Epic Games\EpicGamesLauncher'
info: steam not found error=File not found. (2) 'Software\Valve\Steam'
info: Game: Vortex.exe info: DXVK: v1.6.1+ info: Built-in extension providers: info: Win32 WSI info: OpenVR warn: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_surface info: VK_KHR_win32_surface info: GeForce GTX 1070: info: Driver: 440.82.0 info: Vulkan: 1.1.119 info: Memory Heap[0]: info: Size: 8192 MiB info: Flags: 0x1 info: Memory Type[7]: Property Flags = 0x1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 8970 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[1]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x0 info: Memory Type[3]: Property Flags = 0x0 info: Memory Type[4]: Property Flags = 0x0 info: Memory Type[5]: Property Flags = 0x0 info: Memory Type[6]: Property Flags = 0x0 info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[10]: Property Flags = 0xe info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1 info: Device properties: info: Device name: : GeForce GTX 1070 info: Driver version : 440.82.0 info: Enabled device extensions: info: VK_EXT_depth_clip_enable info: VK_EXT_host_query_reset info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderStorageImageExtendedFormats : 1 info: shaderStorageImageReadWithoutFormat : 1 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: VK_EXT_conditional_rendering
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