Open picobyte opened 2 years ago
No. I don't think the Creation Kit will work I tried it for Fallout 3 and had the same issue.
Thanks, maybe I can gather something from the wine logging. Including a lot of noise and some censored IDs, behind spoiler is barfed on stdout/err when I run steam like so
PROTON_DUMP_DEBUG_COMMANDS=1 \
WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 \
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json steam
Specific for my setup and not the standard, but it works for me. As mentioned, creation kit starts normally, but not from a MO2 session, started similarly. I'm guessing steam's doing something magic, hidden behind a cloud of water vapor.
Anyone have had luck running creationkit through Mod organizer 2? I can run CK in steam just fine, but then I miss my installed mods. I use the new steam app ID, which I noted in properties on my ck installer in steam, 1946180 (was something else before, I read)
Via MO2 the environment is created and then.. nothing, CK seems to exit immediately. No clear logs in MO2, even on log level debug. It just says 'Nothing to wait for' (using a non-existing executable, foobar.exe I at least get an error). Wine log
In case it matters, skyrim AE works, including SKSE and many mods.
in MO2 go into Modify Executable (Overwrite Steam AppID) with {1946180} this worked for me.
Anyone have had luck running creationkit through Mod organizer 2? I can run CK in steam just fine, but then I miss my installed mods. I use the new steam app ID, which I noted in properties on my ck installer in steam, 1946180 (was something else before, I read)
Via MO2 the environment is created and then.. nothing, CK seems to exit immediately. No clear logs in MO2, even on log level debug. It just says 'Nothing to wait for' (using a non-existing executable, foobar.exe I at least get an error).
Wine log
``` [2022-06-13 19:42:55.504 E] EnableNonClientDpiScaling() failed for HWND 0xf00b8 (120) (Call not implemented.) [2022-06-13 19:42:55.594 D] Updating VFS mappings... [2022-06-13 19:43:01.982 D] VFS mappings updated, linked 416 dirs and 5 files in 6491ms [2022-06-13 19:43:02.030 D] checking steam [2022-06-13 19:43:02.030 D] managed game is located at 'Z:/home/xxxx/dnld/SteamLibrary/steamapps/common/Skyrim Special Edition' and file 'Z:/home/xxxx/dnld/SteamLibrary/steamapps/common/Skyrim Special Edition/steam_api64.dll' exists [2022-06-13 19:43:02.034 D] 'steam.exe' is running, accessible=yes [2022-06-13 19:43:02.034 D] spawning binary: [2022-06-13 19:43:02.034 D] . exe: 'Z:/home/xxxx/dnld/SteamLibrary/steamapps/common/Skyrim Special Edition/CreationKit.exe' [2022-06-13 19:43:02.035 D] . args: '' [2022-06-13 19:43:02.035 D] . cwd: 'Z:/home/xxxx/dnld/SteamLibrary/steamapps/common/Skyrim Special Edition' [2022-06-13 19:43:02.035 D] . steam id: '1946180' [2022-06-13 19:43:02.036 D] . hooked: true [2022-06-13 19:43:02.036 D] . stdout: no [2022-06-13 19:43:02.036 D] . stderr: no [2022-06-13 19:43:02.037 D] . real cmd: '"Z:\home\xxxx\dnld\SteamLibrary\steamapps\common\Skyrim Special Edition\CreationKit.exe"' ThreadGetProcessExitCode: no such process 28098 [2022-06-13 19:43:03.552 D] nothing to wait for[2022-06-13 19:50:59.962 D] process runner: refreshing because the process completed [2022-06-13 19:50:59.963 D] refreshing structure [2022-06-13 19:50:59.964 D] timing: OrganizerCore::refreshESPList() 0 ms [2022-06-13 19:50:59.979 D] refresher: using 10 threads [2022-06-13 19:51:00.063 D] refresher saw 3839 files [2022-06-13 19:51:00.063 D] timing: DirectoryRefresher::refresh() 90 ms [2022-06-13 19:51:00.183 D] directory refreshed, finishing up [2022-06-13 19:51:00.183 D] clearing caches [2022-06-13 19:51:00.184 D] running 2 post refresh tasks [2022-06-13 19:51:00.184 D] structure deleter thread start [2022-06-13 19:51:00.197 D] structure deleter thread done [2022-06-13 19:51:00.208 D] timing: PluginList::refresh() 23 ms [2022-06-13 19:51:00.208 D] timing: OrganizerCore::refreshESPList() 23 ms [2022-06-13 19:51:00.211 D] refreshing lists [2022-06-13 19:51:00.236 D] timing: PluginList::refresh() 24 ms [2022-06-13 19:51:00.236 D] timing: OrganizerCore::refreshESPList() 24 ms [2022-06-13 19:51:00.780 D] timing: OrganizerCore::refreshBSAList() 543 ms [2022-06-13 19:51:00.780 D] refresh done [2022-06-13 19:51:00.780 D] timing: OrganizerCore::directory_refreshed() 597 ms [2022-06-13 19:51:00.848 D] timing: MainWindow::checkForProblemsImpl() 20 ms ```In case it matters, skyrim AE works, including SKSE and many mods.