Closed nuggiz closed 9 months ago
I got it working by adding a skyrimvr.sh file to the gamesinfo folder
game_steam_subdirectory="SkyrimVR"
game_nexusid="skyrimspecialedition"
game_appid=611670
game_executable="SkyrimVR.exe"
game_protontricks=("xaudio2_7=native")
game_scriptextender_url="https://skse.silverlock.org/beta/sksevr_2_00_12.7z"
game_scriptextender_files=( \
"sksevr_2_00_12/Data" \
"sksevr_2_00_12/sksevr_1_4_15.dll" \
"sksevr_2_00_12/sksevr_loader.exe" \
"sksevr_2_00_12/sksevr_steam_loader.dll" \
)
and adding an entry to steps/select_game.sh
selected_game=$( \
"$dialog" \
radio \
450 "$screen_text" \
"enderal" "Enderal: Forgotten Stories" \
"enderal_se" "Enderal: Forgotten Stories (Special Edition)" \
"fallout3" "Fallout 3" \
"fallout3_goty" "Fallout 3 - Game of the Year Edition" \
"fallout4" "Fallout 4" \
"newvegas" "Fallout: New Vegas" \
"newvegas_ru" "Fallout: New Vegas RU" \
"morrowind" "Morrowind" \
"oblivion" "Oblivion" \
"skyrim" "Skyrim" \
"skyrimspecialedition" "Skyrim Special Edition" \
"skyrimvr" "Skyrim VR" \
)
not sure if this line is necessary, I just copied it from another one of those files
game_protontricks=("xaudio2_7=native")
Working like a charm, thanks for this software @rockerbacon
Did you manage to get it to work with SKSEVR? If I try to run the sksevr_loader.exe with mods through this mod organizer, I get this error message:
Ok I fixed it. The error was due to sksevr_loader.exe trying to launch SkyrimVR.exe, which points to the mod organizer instead of the actual game, but fortunately there is a way to tell SKSEVR to look for a differently named SkyrimVR executable, in this case _SkyrimVR.exe.
Step 1: Go to your instance folder. It should be under ~/.local/share/Steam/steamapps/compatdata/611670/pfx/drive_c/users/steamuser/AppData/Local/ModOrganizer/
Step 2: Navigate to overwrite/SKSE/
. If that subfolder doesn't exist, create it.
Step 3: Create a new file here called SKSE.ini
with the following contents:
[Loader]
RuntimeName=_SkyrimVR.exe
That's it, now it should work.
(Screenshot of how I edited the file in Kate to make it clear to anybody where it belongs)
If anyone would like, please feel free to open a PR to merge what was discussed here in the main branch.
The creation of the overwrite/SKSE/SKSE.ini
file can be done in the workaround step, in the same way that the DXVK memory patch is applied to Skyrim in workarounds/skyrim.sh.
Hi, thanks for this awesome project. is it possible to add support for SkyrimVR?
xoxo :]