Closed rockerbacon closed 6 months ago
I can help out with this in a week or so, Swapping my GPUs out.
I run proton GE by default which is version 9 at the moment. My games include FO(3, NV, 4) and SSE.
Running FO4 vanilla out of the box, GE 9 seems perfectly fine. I have run into an issue with SSE, My mouse is bound to the upper corner. I am unsure if that a proton or system/install issue.
Updated the current MO2 install (v 2.4.4) to v 2.5.0 for use with Skyrim AE with the following. (System specs at the bottom)
GEproton 9.1 (via ProtonUP-QT) and using the following command input options WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" %command%
Thus far I have no problems interacting with Nexus Mods, including update checking, downloading and installing.
Tested SSEEditx64 v4.03 with a 527 mod load order with no problems opening, editing and saving mods.
Updated to SSEEdit v 4.04 and loaded, edited and saved mods with no problem.
I have yet to try SSEEdit 4.1.5-experimental.
The bodyslide suite, Textgen64, DynDOLOD64, FNIS for Users v 7.6XXL and WryeBash 311 Stand alone works. Wrye Bash 312.1 does not see the SSE directory.
Creation Kit loaded and rendered. I did not test further at this time, but it is a good start.
As an added benefit, LOOT v 22.3 runs as intended with no problems.
Skyrim loads with Reshade, but I have some mouse issues. As its been a while since I ran SSE it could be the whole Plasma 6 (upgrade?) business with Wayland. More testing on my part there is needed.
System Specs:
Arch Linux KDE Plasma Version: 6.0.2 KDE Frameworks Version: 6.0.0 Qt Version: 6.6.2 Kernel Version: 6.8.1-zen1-1-zen Graphics Version: Wayland CPU: AMD Ryzen 7 7700X RAM: 64G GPU: AMD Radeon RX 7800 XT
Hey idk how this works but I have an OLED steam deck and am willing to test the installer with proton 9
there is some discussion about proton 9 on this guides comment section that might help https://www.nexusmods.com/skyrimspecialedition/mods/91500?tab=posts
using proton-GE 9.4, i have no issues ingame. it also makes the mod 'Desktop splash screen' work properly compared to when running proton 8. the one issue i can see is that proton 9 disables the SKSE console log. no DLL work arounds needed for any mods. not using ENB, but using community shaders. (also there is reports of proton 8 crashing Open Animation Replacer) Running 1.6.1170.
specs OS: EndeavourOS Linux x86_64 Host: MS-7C37 1.0 Kernel: 6.8.7-zen1-1-zen Uptime: 9 hours, 26 mins Packages: 1556 (pacman), 68 (flatpak) Shell: bash 5.2.26 Resolution: 2560x1440 DE: Plasma 6.0.4 WM: kwin Theme: [Plasma], Breeze-Dark [GTK2], Breeze [GTK3] Icons: [Plasma], breeze-dark [GTK2/3] Terminal: konsole CPU: AMD Ryzen 9 5950X (32) @ 3.400GHz GPU: AMD ATI Radeon RX 6950 XT Memory: 13151MiB / 32010MiB
I'm not 100% sure but I think newer versions of SKSE default to no console. Could be wrong, could've sworn I read that somewhere. I can add that I've pretty much never used the recommended version of proton for MO2 not when it recommended 6 and not now. I've always used the latest GE Proton and I've never had a problem.
I'm not 100% sure but I think newer versions of SKSE default to no console. Could be wrong, could've sworn I read that somewhere. I can add that I've pretty much never used the recommended version of proton for MO2 not when it recommended 6 and not now. I've always used the latest GE Proton and I've never had a problem.
For me it didn't work on GE-Proton 8, but it works now on GE-Proton 9.
Valve has release beta builds of Proton 9.0. We should get ready for the update.
The update process is just a matter of testing the newer version and updating the Proton version recommendations in the installer and documentation.
Testers wanted.
Related to #543 and #528