Allow user code to set near and far clipping planes dynamically from
application.
Switching has to happen from within the draw code.
For equalizer, use:
http://www.equalizergraphics.com/documents/design/dynamicNearFar.html
Derive Channel from a new interface IChannel that exposes the method
add pointer to IChannel to DrawContext, so user code can do
RenderPass::draw(const DrawContext& context)
{
context.channel->setNearFar(...);
}
GLUT: skip implementation from now.
Original issue reported on code.google.com by feb...@gmail.com on 28 Sep 2012 at 12:31
Original issue reported on code.google.com by
feb...@gmail.com
on 28 Sep 2012 at 12:31