Acceleration direction depends on the curvature. The curvature is calculated using three sequential points on the reference path, so it can flip sign instantaneously if one set of three points defines a different curve direction than the next. This is mainly due to noise during map creation.
Acceleration direction depends on the curvature. The curvature is calculated using three sequential points on the reference path, so it can flip sign instantaneously if one set of three points defines a different curve direction than the next. This is mainly due to noise during map creation.