Closed DearFox closed 1 year ago
I see, for low-res models, the default texture filtering is not nice.
A workaround would be to upscale the texture image manually doing a "nearest pixel" filter... I've been playing around with this Blockbench tool and I found that you can do that from the program itself: right-click on the texture itself, "resize texture..." and then set a big size such as 1024x1024 and select the "Fill with: Stretch" option.
Anyway having to create a big texture to avoid the filtering seems a bit silly. The proper solution is to add an option somewhere to select the proper texture filter. I think that should be pretty easy...
Pixel textures are blurry, I would like to be able to adjust this.