Closed ibilab closed 5 years ago
It's working fine after a Unity reboot ;) Edit: (I spoke too fast...)
Mmmm, actually what I saw was only a fixed texture render (like a fixed screencap from the Colormap, not updating, weird). So it looks like I can't get any color infos in the KinectColorMap, even if changing RGB parameters or others. I'm pretty sure I'm missing something. I will try 2018.3.7f1 tomorrow to check if it's Unity related. Any help would be great.
Note: My Kinect V2 is working properly, tested in Depthkit and Touchdesigner.
Just tried the Blocks scene in 2018.3.7f1, checked the 'Use Color' checkbox and for me it works. During development I did have some issues with the texture not updating, but that was typically resolved by restarting Unity.
Ok, I'll try that. Thanks for sharing
Ok, I'll try that. Thanks for sharing
Hi, I'm trying to get the Kinect Color Map to actually have colors (like in your sample GIF), but it's only black and white, I thought it was a postFX thing but it doesn't solve the issue.
Any parameter I should look into? I've tried all I could in the Kinect VFX panel (Use color, swapping color maps etc) Thanks!
Edit: Using Unity 2018.3.10f1