Closed KillStr3aK closed 9 months ago
LegacyGameEventListener is also wrong:
"LegacyGameEventListener": { "signatures": { "library": "server", "windows": "\x48\x8B\x15\x2A\x2A\x2A\x2A\x48\x85\xD2\x74\x2A\x85\xC9\x74", "linux": "\x48\x8B\x05\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x83\xFF\x3F\x76\x2A\x31\xC0" } },
someone has sent signatures for legacy but its still crashing with that afaik
isn't the original LegacyGameEventListener signature still working?
someone has sent signatures for legacy but its still crashing with that afaik
I've tested it with the current signature and its working afaik. Questionable on changeteam if that sig is correct
Apologies for my blind ignorance when constructing last night's PR. SetModel and EndTouch worked perfectly fine on my Linux server with everything updated. Really strange.
isn't the original LegacyGameEventListener signature still working?
the one in this pr does not
Apologies for my blind ignorance when constructing last night's PR. SetModel and EndTouch worked perfectly fine on my Linux server with everything updated. Really strange.
No worries, its broken again haha
Apologies for my blind ignorance when constructing last night's PR. SetModel and EndTouch worked perfectly fine on my Linux server with everything updated. Really strange.
No worries, its broken again haha
https://discord.com/channels/1160907911501991946/1160907912445710479/1205316773591777291
Updates also commit suicide, respawn
I've merged Levin's gamedata into main, so closing this one
windows::CBasePlayerController_SetPawn linux::CBaseModelEntity_SetModel linux::CBaseTrigger_EndTouch linux::CBaseEntity_Teleport
LegacyGameEventListener
is mixed withAcceptInput
? haven't found any new signature for that but its crashy