Open ELDment opened 8 months ago
Precaching has changed significantly since CSGO, which is what these precache methods are based on, so it's possible they don't work.
More work needs to be done to support this natively, Killstreak has done a plugin for custom resources: https://github.com/KillStr3aK/ResourcePrecacher
Precaching has changed significantly since CSGO, which is what these precache methods are based on, so it's possible they don't work.
More work needs to be done to support this natively, Killstreak has done a plugin for custom resources: https://github.com/KillStr3aK/ResourcePrecacher
Will this plugin be embedded into counterstrikesharp in the future?
Precaching has changed significantly since CSGO, which is what these precache methods are based on, so it's possible they don't work. More work needs to be done to support this natively, Killstreak has done a plugin for custom resources: https://github.com/KillStr3aK/ResourcePrecacher
Will this plugin be embedded into counterstrikesharp in the future?
The plugin won't be, but a method to do what this plugin does within your own plugin would be.
We could implement a custom gamesystem to ensure resource precaching
I have tested this API on Linux and Windows platforms, but it cannot precache my model as expected (the proof is when I use "CBaseModelEntity.SetModel()", the system prompts the model file cannot be found.) Ps.