Closed Yarukon closed 4 months ago
I'm not against this addition, but curious what problems people would use using this over regular tick and pre world update callbacks?
I'm not against this addition, but curious what problems people would use using this over regular tick and pre world update callbacks?
maybe update player state before/after entity think?
I think I would prefer to implement this as a per-entity listener instead, and subscribed to similarly to entity io output, as I think that would probably be more useful
This will called every frame before/after entities think (maybe it will give some benefit to some features?)
Example: