Look into the effects of using a separate thread to create the next level and load the assets, switching it over when it needs to be done. I'm a little worried about the effects on memory, but assuming that that's not really an issue it could really cut down on load times.
Look into the effects of using a separate thread to create the next level and load the assets, switching it over when it needs to be done. I'm a little worried about the effects on memory, but assuming that that's not really an issue it could really cut down on load times.