Closed izaid closed 8 years ago
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I have actually seperated out the three-js elements to this repository - https://github.com/rohitvarkey/three-js. It'd be great if you can make a PR for just the Polymer parts there, and do a bower update
and then update the elements here.
Otherwise, this looks good so far. Thanks @izaid for the effort!
Also, can you push the Escher
and Patchwork
changes to a branch somewhere so I can test this?
Will do!
You can get the Patchwork.jl repo from https://github.com/izaid/Patchwork.jl/tree/hooks and the Escher.jl repo from https://github.com/izaid/Escher.jl/tree/nested-props
Nice!
@rohitvarkey would this work in Jupyter? The escher-prop-hook
thing comes from Escher/assets
...
@rohitvarkey Can I just confirm that you are okay with the fact that this works via Escher (as @shashi mentioned) and thus we're not sure if it will work in Jupyter? When you confirm that, I'll go ahead and reopen this PR with the bower update separate.
would this work in Jupyter? The escher-prop-hook thing comes from Escher/assets
Nope. It wouldn't work. Unless we figure out how to serve those files in Jupyter.
Can I just confirm that you are okay with the fact that this works via Escher
I'm okay with this.
Alright, I'm closing this and will reopen two separate PRs.
This extends the WebGL interface of ThreeJS.jl by adding Julia functions for ShaderMaterial and DataTexture from ThreeJS. This allows pretty much arbitrary WebGL shaders to be attached to meshes.
It requires some changes in Patchwork.jl and Escher.jl, which have yet to be merged there.