Open WaitingIdly opened 1 month ago
*Modular Machinery non-CE has a number of texture issues which appear to be because of CE support. not sure how viable having compat with both is currently - might want to ask CE to change the name of their texture files? otherwise the only way to have compat is to make a separate texture pack specifically for CE (or for non-CE, just need to be separate).
Are these texture issues default or weirdly? It would help me much if you could provide an example screenshot. In the meantime, I'll fix (in 1.10.0) the guiblueprint as that's a texture not present in CE.
I'll leave this issue open for a bit because, let's be honest, I probably missed some textures here and there, but they should all be added in version 1.10.0
heres an example of Modular Machinery textures behaving incorrect in JEI (once again, in DJ2) the way fluids are represented have changed from a vertical column into a square, and the entire texture atlas is slightly misaligned.
this is the relevant file: Modular Machinery vs Modular Machinery Community Edition. the best way to resolve this might be by asking MMCE to rename the file?
thanks a lot for taking the time to complete all of these. its really impressive. while checking out the textures in v10.0, i noticed a few things missing or not working properly.
Extended Crafting Ender Crafting appears oddly in JEI with its light arrow texture. the background also appears odd, and may want to be changed so its not such a sharp border?
The arrow I can fix no problem. However, I struggle to understand what you mean by « not such a sharp border ». I’ll check the textures later, but I believe the gray border is added by JEI itself (maybe extended crafting, but shared across all guis). Are you suggesting I do a grey -> green fade in the background? I guess I could also make the entire background gray, but I want to, where possible, keep the original mod’s feel
when i say "not such a sharp border" i am referring to the sharp line between the green and the gray, yes. checking without this texture pack reveals that this is not a problem on your end, but by Extended Crafting.
identified a large number of GUIs that are not currently supported by this texture pack. each link either goes directly to the texture looking for support (if there is only one) or the folder in which the relevant textures are stored for the 1.12.2 version of the mod, to the best of my knowledge. if/when i have time, ill look into converting some of these. not very good with textures, but a simple color swap cant be that hard. right? * = indicates that the mod is part of Divine Journey 2, which is where i identified most of these. ^ = indicates the the mod is part of Enigmatica 2 Expert Extended (figured it was worth noting). (just edited this in)
These mods don't have support:
These specific GUIs don't have support:
i noticed a few GUIs from mods that already have compatibility that were missing dark mode, mainly caused by forks of the mod.
A Rather Annoying Texture:
assets/moretweaker/textures/gui/erebus_offering.png
. since the source code isnt public (even though its licensed MIT), it cant be linked - heres the raw texture.ran into this project via E2EE.