Open Krutoy242 opened 3 weeks ago
First, I'm glad for your interest in this project! Tackling this incompat list, I found a few out of my reach :
If these limitations are deal-breakers, I can, at your request, remove the compatibility with E2EE claim
I'll add that I don't feel the need to remake the HarvestCraft's GUIs as they don't follow vanilla styles and are colored (as opposed to flat white GUIs). That decision is up for debate
On another note, all other support (and the improvement of JECalc) have been added to 1.8.0 release (pending approval)
If these limitations are deal-breakers, I can, at your request, remove the compatibility with E2EE claim
No, if you will maintain project and fix non-colored GUIs it will be awesome. Also, technically, colores of programmically-drawn interfaces could be changed via CraftTweaker.
Also, technically, colores of programmically-drawn interfaces could be changed via CraftTweaker.
I'll probably investigate that possibility when I have more time, but it might take a while. Do you know where/if i can find docs for that?
Docs for the Crafttweaker Mixins? Its very recent and complicated thing, i could only give an example of code E2EE using https://github.com/Krutoy242/Enigmatica2Expert-Extended/pull/407
integrated terminals item storage tab
crafting tab
Found new ones:
Extended Crafting
tables
[x] Fluid Interaction Tweaker (was added to E2EE recently)
[x] Gendustry Item and Fluid gauges looks out of style. Same for slots of mod Mechanics - Crafting Ways and Immersive Engineering fluid gauges.
[x] Thermal Expansion Transposer
Gendustry Item and Fluid gauges looks out of style. Same for slots of mod Mechanics - Crafting Ways.
Have these been added by the mods themselves or did you use a tweaker mod to create the JEI tabs?
Have these been added by the mods themselves
No, this JEI tabs linked on screenshot is Gendustry native ones. I didnt create them.
All these, except for Schematica, should be fixed in 1.9.0
There should only still be, in terms of incompat form this thread :
Mods which, I believe, hardcoded their GUIs (or, at least, which I can't find a texture for)
So, since @friendlyhj suggested to use ResourceModLoader, I can add it into E2EE if needed. Please instruct me if this necessary to load your dark mode scripts 😅
I’m currently trying to make mixins work. For right now, I haven’t been able to, but I made some progress. As such, there’s no benefit to using ResourceModLoader. I’ll update you if/when this changes
For me, java launch argument -Dmixin.debug.export=true
was a big helper.
Hello there, this is
E2E-E
dev! I'm very excited about this dark mode and explicitE2E-E
support. I want to make this texture pack official and shipped with modpack, or at least recommend it on modpack main page.There is several incompats and I will post them in this thread when found.
Some for now:
[x] Scroll In creative menu
[x] Just Enough Calculation
[x] Advanced Rocketry Machines (probably related to recent E2EE migrating to fork mod?)
[x] Tinker's Complement Melter
[x] Myrmex trades (probably trading mod)
[x] #8
[x] Pam Harvest Craft Apiary
[x] Forked Proxy Access
[x] Colossal Chests
[x] #9
[x] Computer Craft Printer
[x] IC2 Solar Arrays