Open hoontee opened 1 year ago
This isn't going to work because Roblox Studio won't load BaseScript.Enabled
. Try it out for yourself with this file where I've edited a script to have a serialized Enabled
property:
<roblox
xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<Meta name="ExplicitAutoJoints">true</Meta>
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0AA760BFF1DA4F63B313DEA157E76E7F">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<bool name="Enabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<token name="RunContext">0</token>
<string name="ScriptGuid">{07BBB67B-65A6-4ED3-9F18-26A7182CD2AA}</string>
<ProtectedString name="Source"><![CDATA[print("Hello world!")
]]></ProtectedString>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
</Properties>
</Item>
</roblox>
You'll end up with a script with BaseScript.Enabled
set to true
Critical fix needed if https://github.com/rojo-rbx/rbx-dom/issues/277 isn't already underway. Scripts aren't disabled if setting
Enabled = false
.Related: https://github.com/rojo-rbx/rbx-dom/pull/315