It turns out that the Roblox documentation was totally wrong and I was misled into writing that CFrame stores the XVector, YVector, and ZVector (these properties are NOT the rows of the matrix - Roblox docs have recently been updated to reflect this). This PR simply writes the components of the rotation matrix in row-major order in our docs for binary CFrame.
It turns out that the Roblox documentation was totally wrong and I was misled into writing that
CFrame
stores theXVector
,YVector
, andZVector
(these properties are NOT the rows of the matrix - Roblox docs have recently been updated to reflect this). This PR simply writes the components of the rotation matrix in row-major order in our docs for binaryCFrame
.