rolosworld / WAMO

What Are My Options?
http://rolosworld.github.io/WAMO/
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TODO - BB #2

Closed rolosworld closed 12 years ago

rolosworld commented 14 years ago

1) Finish frame data for all the characters 2) Calculate possible punishments when "Normal Blocked", "Instant Blocked" and "Instant Barrier Blocked". 3) Check about in air frame data....

rolosworld commented 14 years ago

REFERENCE:

Basic Guard Basic Guard is the common way to defend the attacks. Pull 4 to stand block, 1 to crouch block and any backward directions (7, 4, 1) to block in the air. In addition, you have to know the guard levels to defend correctly. If the attack is an overhead, you have stand guard. If it is a low attack, you need to crouch guard. Then there are attacks you cannot use basic guard in the air and attacks you can block anyway you want. The last one is the unblockable that you simply cannot block the move at all. Usually it's either a throw that you can throw escape, or a slow attack you have time to dodge before it connects.

Instant Guard Instant Guard is a bit harder to do than the basic one, and more rewarding to return. By holding back to defend an attack within 8 frames (0,13 seconds), your character flashes white to indicate you instant block successfully. The differences between Instant Guard and Basic Guard are: 1) Recover from guard stun 10F quicker in the air, and 5F quicker on the ground 2) The hit back effect of the attack is halved 3) Able to guard the air unblockable 4) Fixed 3% increase in Heat Gauge everytime you Instant Guard

Barrier Barrier is an useful defense mechanism. By pressing any back direction plus A and B, your character forms a protective shield as they block. While using Barrier drains the Barrier Gauge, it has a lot of benefits as well. Barrier is a reliable way to defend the air unblockable moves. Unlike Instant Guard, Barrier has a greater pushback effect and negate both chip damage and Guard Libra reduction. There is a drawback that your character recover from guard stun is one frame longer than Basic Guard. And the amount of Barrier Gauge reduction is 35% of guard crash value of the attack you are defending. Note that you still have to guard different level of attacks accordingly such as stand guard an overhead or crouch guard a low attack. Plus Barrier is not effective vs unblockable.

Instant Barrier Instant Barrier is the combination of Instant Guard and Barrier. By using Barrier to defend an attack within 8 frames, your character gets even more benefits: 1) Recover from guard stun 9F quicker in the air, and 4F quicker on the ground 2) The hit back effect of the attack is greater 3) Able guard the air unblockable 4) Fixed 3% increase in Heat Gauge everytime you use Instant Barrier 5) Immune from Guard Libra reduction 6) No chip damage