romainrg / confogl

Confogl L4D2
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Block some third person camera CVars again due to third person being possible in Versus again #141

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Since there is a way to get third person running in Versus again, I guess it 
only makes sense that Confogl blocks some third person camera CVars again to 
prevent people from looking through walls etc. like Confogl did before.

I don't think that the ones blocked in confogl-2.2.0 were sufficient tho, I 
will post again later with a list of CVars I would suggest blocking.

Original issue reported on code.google.com by Dynastic...@googlemail.com on 14 Apr 2011 at 5:08

GoogleCodeExporter commented 8 years ago
Suggestions:

cam_collision (Default: 1)
Minimum: 1
Prevent players from looking through walls

c_thirdpersonshoulderheight (Default: 5.0)
Minimum: 0.0
Maximum: 25.0
Prevent players from using very high/low values which can let you look on 
roofs, floors below, and pretty much everywhere even through walls without 
disabling cam_collision. Survivors could search the map for items already 
during ready-up for example.

c_thirdpersonshoulderoffset (Default: 20.0)
Minimum: -20.0
Maximum: 20.0
Similar to c_thirdpersonshoulderheight

c_mindistance (Default: 30)
Minimum: 30
Maximum: 30

c_maxdistance (Default: 200)
Minimum: 200
Maximum: 200

cam_idealdist (Default: 150)
Minimum: 30
Maximum: 150

Prevent players from zooming in/out too far, can be abused to zoom out far to 
get an overview over the current part of the map (including rooftops), or to 
zoom in far, whether you have a sniper rifle or not. Especially lame with a 
sniper, since it lets you zoom in unlimited distances while bypassing fog - you 
could easily snipe a tank on hard rain for example that you normally couldn't 
see - while the poor tank wonders how you still hit him and loses control...

Original comment by Dynastic...@googlemail.com on 14 Apr 2011 at 9:33

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I've heard anecdotal reports of HR runners hitting tanks hidden deep in fog on 
c3m1. This may indeed be a serious exploit that needs patching.

Original comment by ryan.del...@gmail.com on 15 Apr 2011 at 7:13

GoogleCodeExporter commented 8 years ago
http://code.google.com/p/confogl/source/detail?r=85736bb8b9e52b7c22ced222a1398c5
e7f0d3790
Feel free to test and make sure it all works.

Original comment by Canada.R...@gmail.com on 27 Apr 2011 at 6:05

GoogleCodeExporter commented 8 years ago
Using it on my server, it works.

I have chosen the limits so users with the defaults don't get touched, and (as 
we don't block thirdperson completely atm) someone who might be using 
thirdpersonshoulder to play will not get kicked as long as he doesn't zoom out 
too far or manipulate his camera in others ways that would let him see too much.

Original comment by Dynastic...@googlemail.com on 1 May 2011 at 2:57