romainrg / confogl

Confogl L4D2
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Add c_thirdpersonshoulder max 0 to confogl's default tracked cvars to block thirdperson #90

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Confogl already kicks for cam_collision 0, how about kicking people for 
c_thirdpersonshoulder 1? It will make the use of third person completely 
impossible, since that cvar changes to 1 if you use thirdpersonshoulder.

And thirdperson can be used to spy around corners, on roofs, and practically 
everywhere if you alter some other cvars to change your third person camera 
position, it's dumb that the thirdpersonshoulder command is not cheat protected 
like the thirdperson command is in all source games...

Original issue reported on code.google.com by Dynastic...@googlemail.com on 12 Sep 2010 at 1:42

GoogleCodeExporter commented 8 years ago
I don't think we'll block thirdpersonshoulder completely as there are 
legitimate uses for it as infected (checking if you are clipping through walls, 
or playing jockey since the view you see out of is already like 2ft above his 
head).  This is also something more for leagues to deal with than Confogl.  If 
the league says no third person and you think someone on the other team was 
using it, file a dispute.  It is not the job of Confogl to enforce every rule 
of every league/tournament (even if we do try to enforce some anyways).  Any 
league is free to release their own set of configs just like ESL and CG-A which 
can enforce this.  Talk to the league administration about having it added to 
their config.

Original comment by Canada.R...@gmail.com on 13 Sep 2010 at 12:56

GoogleCodeExporter commented 8 years ago
Problem is, even without cam_collision you can clip through walls, I wrote a 
simple script altering a cvar controlling the position of the thirdperson 
camera that lets you look basically everywhere on the map, you can look far 
ahead in the map, behind, on high rooftops and so on.

Hell, you can search half the map for items before the game even started, for 
example as survivor you could look around in every room of the Hotel on Dead 
Center during ready up.

I have never used it in real game, as it really feels like cheating to me, I 
only did it for testing purposes... this was also when I started to dislike 
thirdperson even more then before.

And why should it be the job of a league? Shouldn't "casual confogl players" 
also benefit from this, like from other cvar restrictions you already put in 
place?

The most legitimate use of third person I can think of is playing boomer in 
third person because he looks so funny, but really, mostly it is just used to 
gain an advantage, that shouldn't be possible.

Theres a reason why the command thirdperson is cheat protected in all source 
engine games.
Too bad VALVe added the thirdpersonshoulder command in L4D1/2 and forgot to put 
the chat flag on it...

Original comment by Dynastic...@googlemail.com on 16 Sep 2010 at 1:30

GoogleCodeExporter commented 8 years ago
I think what CanadaRox means is that it's simply enough to add to your 
confogl.cfg that server admins, league admins, etc, can add it to their config 
very easily. We do not believe in restricting thirdpersonshoulder completely, 
so we will not add a complete block to our default config.

We could consider, perhaps, some limits on the distance cvars (cam, shoulder, 
etc) which would restrict scripts like the ones you talk about.

Original comment by prodigysim@gmail.com on 16 Sep 2010 at 3:35

GoogleCodeExporter commented 8 years ago
Also see 
http://www.cybergamer.org/forums/thread/170056/Should-thirdpersonshoulder-be-Ill
egal/ for some discussion on the issue. It's not "mostly used to gain an 
advantage" as far as I can tell.

Original comment by prodigysim@gmail.com on 16 Sep 2010 at 3:37

GoogleCodeExporter commented 8 years ago
  -  "It's not "mostly used to gain an advantage" as far as I can tell."

Then why would it be used? To gain a disadvantage? Of course not.
Let's face it, it is used to gain an advantage normally, how often and and to 
what extend differing from player to player.

Thirdperson just doesn't belong in an FPS like this... but meh, I tried what I 
could. :d

Original comment by Dynastic...@googlemail.com on 20 Sep 2010 at 2:13

GoogleCodeExporter commented 8 years ago
Confogl supports blocking thirdperson shoulder. It's very simple to add it to 
your config. There's no action needing to be taken by us.

Original comment by prodigysim@gmail.com on 20 Sep 2010 at 3:54

GoogleCodeExporter commented 8 years ago
I know that... but my server isn't the only one in the world.. nvm.

Original comment by Dynastic...@googlemail.com on 22 Sep 2010 at 10:48

GoogleCodeExporter commented 8 years ago
And your opinion on thirdpersonshoulder isn't the only one in the world either. 
We've taken polling in a number of areas and nobody seems that adamant about 
stopping it. See the cybergamer link. If I see some data otherwise maybe I'll 
reconsider.

Original comment by prodigysim@gmail.com on 23 Sep 2010 at 6:44